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- on exitFrame
- unLoad(105, 109)
- repeat with n = 1 to 30
- set the visible of sprite n to 1
- end repeat
- set the locH of sprite 4 to the locH of sprite 4 + random(2)
- set the locH of sprite 4 to the locH of sprite 4 - random(2)
- set the locH of sprite 5 to the locH of sprite 5 + random(2)
- set the locH of sprite 5 to the locH of sprite 5 - random(2)
- set the locH of sprite 6 to the locH of sprite 6 + random(2)
- set the locH of sprite 6 to the locH of sprite 6 - random(2)
- set the locH of sprite 7 to the locH of sprite 7 + random(2)
- set the locH of sprite 7 to the locH of sprite 7 - random(2)
- set the locH of sprite 8 to the locH of sprite 8 + random(2)
- set the locH of sprite 8 to the locH of sprite 8 - random(2)
- set the locV of sprite 8 to the locV of sprite 8 + random(2)
- set the locV of sprite 8 to the locV of sprite 8 - random(2)
- updateStage()
- if the timer < 2200 then
- go(the frame)
- else
- go(the frame + 1)
- end if
- go(the frame)
- end
-
- on mouseUp
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- go(81)
- end
-